Volume Rendering Tutorial
Volume Rendering
1.1. Introduction
1.2. Volume Rendering
1.3. Volumetric Data
1.4. Voxels and cells
1.5. Classification of Volume Rendering Algorithms
1.5.1. Surface tracking
1.5.2. Iso-surfacing
1.5.2.1. Cuberille (Opaque cubes)
1.5.2.2. Marching cubes
1.5.2.3. Dividing cubes
1.5.2.4. Marching tetrahedra
1.5.3. Frequency domain rendering
1.5.4. Compression domain rendering
1.5.5. Wavelet domain rendering
1.5.6. Object order rendering
1.5.6.1. Back-to front (BTF) algorithm
1.5.6.2. Front-to back (FTB) algorithm
1.5.6.3. Splatting
1.5.7. Image order rendering
1.5.8. Hybrid order rendering
1.5.8.1. The shear-warp factorization
1.6. Optimization in Volume Rendering
1.6.1. Task and data decomposition
1.6.2. Software-based algorithm optimization and acceleration
1.6.3. Parallel and distributed architectures
1.6.4. Commercial graphics hardware
1.6.5. Special purpose hardware
1.7. Conclusion
1.8. REFERENCES