Accelerating Volume Rendering by DSP Hardware Implementation
Volume Rendering
1.1 Volume Rendering
1.2 Volumetric Data
1.3 Voxels and cells
1.4 Problems Associated with Volume Rendering
Optimization in VR
2.1 Basics of Optimization
2.2 Task and data decomposition
2.3 Software-based algorithm optimization and acceleration
2.4 Parallel and distributed architectures
2.5 Commercial graphics hardware
2.6 Special purpose hardware
Framework
3.1 Introduction
3.2 The Pipeline
3.3 Specification of an Arbitrary 3D View
3.4 Ray Template
3.5 Shading Choosing the Right DSP Processor
Choosing the Right DSP Processor
4.1 Digital Signal Processing
4.2 Choosing the Technology
4.3 Choosing the Processor
4.4 TMS320 DSP Product Review
4.5 TMS320C5000 Platform Overview
4.6 TMS320C2000 Platform Overview
4.7 TMS320C6000 Platform Overview
4.8 Medical Applications of C67x
4.9 Compiler Interface
Implementation
5.1 Introduction
5.2 Source Code
References